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« Spook Central Live Online Video Event (1/29 At 8 PM EST)Real Ghostbusters DVD Collection Hands-On »

New GB Game Trailer & Images, RGB DVD Breakdown Updated

Permalink Dec. 8, 2008 at 11:30 PM , Categories: Site Update, RGB, Games
Lots of news about Ghostbusters: The Video Game happened last week. I have to wonder if I got taken off of the PR contact list when the game switched from Sierra to Atari as no one at Atari sent me the new info, trailer, and screen shots that Proton Charging and the other sites got.

-- The new release date has been officially confirmed for June 2009, but no specific day has yet been announced.

-- Atari released a new trailer, which is totally different from the trailer released by Sierra back in July. Not only do we get a better look at the boys, and finally see Venkman in all his glory, but we actually get to hear them speak! Plus, keep an eye out for our favorite EPA bureaucratic, Walter Peck. If you have a connection that will support it, download the super high-quality 1280x720 Windows Media version at GameTrailers. Otherwise I'd suggest the Standard Def version (downloadable Quicktime, Windows Media, and MP4 for Ipod versions can be found there). If you want to get a better look at some of those fast paced shots, check out this gallery of screen shots I just did from the 1280x720 Windows Media version.

Although the trailer looks great, there are two things that I really didn't like about it - aside from it seeming to cut back and forth between the same pieces of footage. (1) In the previous trailer and all previous images, the guys looked pretty realistic. In this new trailer they come off somewhat cartoony. (2) The voice acting is atrocious! There seemed to be no emotion behind the lines. For all we've heard about the actors being enthusiastic to be in the roles again, it sure didn't sound like it from the audio clips they used. Of course it didn't help that whoever mixed the audio for the trailer put the voice samples BEHIND the sound effects and music. I hope the audio gets a major polishing, and some dialog re-recorded, before the game is released. Clips of all of the quips are below to illustrate my point.


Ray: Ahh, that's your cue, killer.


Ray: It wasn't me this time, I swear it.


Egon: All my data indicate that the ghost world is beginning to push through multiple cross portals from their dimension into ours.
Peter: Well, more overtime.


Winston: Just once, I wouldn't mind running with these other fools AWAY from the trouble.
Peter: Where's the fun in that?

-- Two versions of the game have already gotten ESRB ratings (the game rating system used in the United States). Below are the details straight from the ESRB website. Now that the game has been rated, I wonder how much more work they can do on it without risking it needing to be re-rated. Also, I don't know why the PlayStation 2/Wii version hasn't been rated yet.
Ghostbusters The Videogame
Platform: Windows PC, Xbox 360, PlayStation 3
Rating: Teen
Content descriptors: Comic Mischief, Fantasy Violence, Mild Language
Rating summary: Ghostbusters The Videogame is an action game in which players hunt, fight, and capture waves of ghosts and other fantastical creatures, including the 'Stay Puft Marshmallow Man.' Players stun or immobilize enemies with 'Proton Pack' wands, which often emit a gel-like substance or laser beam effect. Battle is constant and frenetic, often causing environmental damage such as the destruction of libraries, museums, offices and other public areas. The game includes several references to bathroom humor (e.g., "...he just passed gas..." and "boiling bowels"), tongue-in-cheek suggestive dialogue (e.g., "I miss the bars, adult shops, and bookstores."), and some profanity (e.g., "b*tch" and "hell").
Ghostbusters The Videogame
Platform: Nintendo DS
Rating: Everyone
Content descriptors: Fantasy Violence
Rating summary: Ghostbusters The Videogame is an action adventure game based on the film of the same name. Players control the four main characters from the movie as they hunt ghosts and supernatural creatures around an urban environment. Ghosts are stunned and trapped using proton ray guns, while corporeal enemies can be defeated outright. When players' health meters diminish, they can be revived by other Ghostbuster teammates.
-- Atari also released five new shots for the PC/PS3/Xbox and five new shots for the PS2/Wii (also found at Proton Charging).

-- The game's official site has been updated with the Atari logo at the bottom, but they took the site itself down and replaced it with an "official site coming soon" teaser. Also, a new redirect to it is up at Atari.com/Ghostbusters. I hope the new site keeps all of the fan site links, especially mine :-)

-- As if all of that wasn't enough, if you were wondering what was going on with the production team during the game's "dead time", Team Xbox has just put up a short interview with Brendan Goss, Executive Producer and Michael Fetterman, Producer.

-- Finally, I'd like to conclude talk of the game with a brief bit of commentary. Last week the PC version of Grand Theft Auto IV came out. After learning about the evil DRM program called SecuROM that it uses, and all of this necessary additional software that the game requires (a lot more than just the standard Direct-X), which is required even if you only want to play the offline single-player mode (a Windows Live account is needed in order to save your progress - even offline!), I quickly canceled my pre-order. I sincerely hope that the PC version of Ghostbusters: The Video Game doesn't use any evil DRM scheme. Okay, *ALL* DRM is evil, but nothing like that SecuROM junk that's being bundled with Grand Theft Auto IV. It would be best if it used *NO* DRM at all. And hopefully all it will require is Direct-X, and not the tons of unnecessary additional software that Grand Theft Auto IV requires. I'm really hoping that Ghostbusters for the PC is one game that I can feel confident about buying.

If anyone from Atari is reading this, I hope you take these comments to heart because there are MANY people who feel this way too. Just look at the 1-star comments and poor sales rank of Grand Theft Auto IV over at Amazon.com (for a Grand Theft Auto game to be ranked #361 in its debut week is NOT good). Don't let Ghostbusters for the PC suffer the same fate.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

In other news... I updated the RGB DVD set breakdown with the runtimes for everything. Thanks to J. Owens for getting me the runtimes as I've been really short on time to do it myself. I still plan on documenting all of the bumpers - listed by episode AND by bumper - and documenting all of the errors with video/image proof that I plan to present to Andy Mangels and Jeff Peisch in the hopes they'll correct them and issue replacement discs (especially for the major errors which last the entire duration of an episode).

Speaking of which, I'd like to thank everyone who has submitted RGB DVD set errors, and I encourage everyone who notices an error to post a comment here to let everyone know - though hopefully there won't be any more. I'll get started as soon as I can on documenting them. The holidays are making it very hard to find free time to do all the things I want to do.
9 comments »

9 comments

Comment from: Mark L. [Visitor]
That's not fair of you as a Ghostbusters fan to criticize the voice acting by these actors. After what it took to get the original Ghostbusters together again and for them to work really hard to make this awesome looking game for us fans, I think we owe them so much gratitude. Of course, Paul, I'm not saying that your not entitled to your opinion. After all, without you we wouldn't have this awesome website.
Dec. 9, 2008 @ 03:51
Comment from: spookcentral [Member] Email
Mark

Even the best actors can put in the occasional lousy performance. That seems to be the case here. Compare any of those soundbytes with the ones on the Ghostbusters and Ghostbusters II multimedia pages, and you can hear a distinct difference in the quality of the game performances to that of the movie performances.

And where'd Ray get such a nasal voice from (in the "Ahh, that's your cue, killer" clip)? Dan Aykroyd has used that nasal voice in some of his roles (I can't place what role of his it most reminds me of), but he never used such a nasal voice for Ray in Ghostbusters 1 or 2.
Dec. 9, 2008 @ 15:49
Comment from: Mark L. [Visitor]
Well I concede. Compared to the films, they do sound different than what we remember. Perhaps its because its been 19 years since they last played these characters and they tried their best at trying to recapture that special someting that made us love the first 2 films so much.
Dec. 10, 2008 @ 03:31
Comment from: spookcentral [Member] Email
If you want more movie soundbytes to compare to, Mr. Stay Puft's World O' Sounds is still around. Granted the clips aren't of the best quality, but something like the Big Twinkie soundbyte is good to use for a comparison because part of it is similar to the Egon "All my data..." line in the game trailer.

Anyway, what I find most odd is that all of the guys are no strangers to voice acting. Bill's voice performance in the Garfield movie (I never saw the second one, so I'm going with the first one here) sounded more "alive" than what I heard in the trailer. So obviously he can do voice acting quite well. He's also supposedly going to do a voice in The Fantastic Mr. Fox, set to be released neat year.

Ernie did some voices here and there. He voiced Cyborg/Victor Stone in a few episodes of "The Super Powers Team: Galactic Guardians" in the mid-1980s, a security guard in an episode of Batman: The Animated Series, Professor Felix in an episode of Superman: The Animated Series, and P.T. in the big-screen's "Clifford's Really Big Movie". I also remember seeing his name in the "additional cast" end credits of a few series. I think Pounds Puppies was one of them.

Dan's got a couple of voice roles on his resume: Antz (1998), The Random Factor (1995), The Coneheads (1983), and The Gift of Winter (1974). Harold is the least accomplish of the four with only two voice roles: Zeke in the "So Beautiful and So Dangerous" segment of Heavy Metal (1981), and the cop at Wally World in National Lampoon's Vacation (1983).

So I think all four should have sounded better than what I heard in the trailer. If it sounded like I was being overly-critical of them, it's only because I know that they can deliver the goods, which made what I heard all that more disappointing.
Dec. 10, 2008 @ 06:28
Comment from: Ben [Visitor]
I feel it's too early to judge the quality of the performance by using just the trailer.

That said, they sounded perfectly fine to me, even Murray's quieter-than-usual delivery.
Dec. 10, 2008 @ 08:55
Comment from: Spengs [Visitor]
There's not too much difference between the voices in the movies and this trailer. I've seen them next-to-next and it fits... Of course it's not *exactly* the same, but try yourself to sound like you've sounded back in '89! Oh, and what line should be so exited? "It wasn't me this time, I swear it"?
There are two ways to look at such a great return... We can analyze this thing without emotions, saying "this isn't too great", or "they did this thing wrong"... sure there are points. Or we decide just to enjoy it. It's the Ghostbusters. Nothing "extreme", or "gore-hounded" from "the other side". It's Murray, Aykroyd, Ramis and Hudson, the real deal!
Dec. 10, 2008 @ 18:31
Comment from: spookcentral [Member] Email
Oh, don't get me wrong, I *WILL* enjoy the game. It's just that, to me, the clips used in the trailer sound rather lifeless. As if the guys were simply reading the lines off of a piece of paper. I've heard them do better in everything else they've done.

Since I'm in the minority here, I'll just agree to disagree on the matter with everyone :-) I'm certainly not trying to cause a fight.

Dec. 11, 2008 @ 16:13
Comment from: Boozer [Visitor] Email
I have to agree. The first time I saw the trailer, I thought Aykroyd had been replaced with a (not-so) sound-alike... either that or he had a cold during the recording sessions.

And Murray's lines need a boost in volume.

Also, did anyone else notice that everyone on screen tends to walk around with their mouths open? Maybe the whole cast had a cold during production??

In another note... they crossed the streams at about 1:23 into the clip, despite rule #1!!
Dec. 15, 2008 @ 00:49
Comment from: Tommy Hellsing [Visitor]
I agree and disagree, I dont' know how much you people know about sound and voice modification, but recently I've been messing around with my own, and ALOT of variables do effect the voices. Also to be fair we've got six months until it's actually published ((Counting the days, hours, minutes and seconds.)) and voices are often the last thing "Polished" normally on GOOD games, it's game play, cut scenes, then the voice acting.

And honestly, I don't' care if they all sound like nasally preteens and the cut scenes take an hour to load apiece, as long at the game itself is awesome. I'll admit, I'll probably hyperventilate as soon as I get my hands on this game, then fall down a few steps and end having to wait two months because I'll break an arm, but this game is the SINGLE MOST IMPORTANT THING this year.

I'm a senior, and while everyone else is worrying about prom and graduation, I'm trying to figure out how to get my work ahead of schedule so I can play it and miss a week of school to do so.

AND honestly I'm praying to every deity I can think of that it wont' be struck by the "Buster curse" and end up being delayed again, everything GB seems to have a curse the makes it late. The DVD collection ((Which yes I know shipping and what not, but still)) the game has been promised for two years, ATLEAST actually for two years, a third movie ((An actual third movie)) has been HOW LONG in production, ((Or possibly a dream of fans, although I still hold hope in all that is possible that their will be a three))

I mean I bought a PS3 specifically for this game, and God of War 3, and so I will eagerly await the game, and if it gets pushed back AGAIN, well, Some major game companies will find out what happens when you cross the streams.

ANYWAY, your right, but as I said, give em time, they have six months, in that time make another proton pack, trap, and P.K.E. meter, by another copy of the movies, smoke some cigarettes, pet your Slimer plushie, maybe make some more Ghostbusting you tube videos, and in the words of the great Peter Venkman, "Back of man, I'm a scientist."

And for a quote that's actually relevant, I give you a modified quote form movie two, and hope you all agree with me, "Their the one, their the only, GHOSTBUSTER!!!!"
Jan. 6, 2009 @ 06:58

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