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« Ghostbusters Video Game - PC Readme FileGhostbusters Video Game Guide Sample Pages »

Ghostbusters Video Game - PC File List

Permalink Jun. 13, 2009 at 6:25 AM , Categories: Games
This is the first in a series of posts about the PC version of Ghostbusters: The Video Game. I figured that it would be best to start with a list of the files on the game disc, as it could come in handy for reference later.

Before I start with what's ON the disc, let's look at what Nero InfoTool has to say about the disc itself:

General
      Type: DVD-ROM
      Capacity: 6.34 GB
Extended information
      Layers: 2
      Version: 1
      Track path: Opposite Track Path (OTP)
      Disc size: 12 cm
      Copy protection: n/a
Content
      File system(s): ISO9660, Joliet
      Title: Ghostbusters
      Date: 26 May 2009.
      Publisher: n/a
      Application: Nero Burning ROM

Just because it doesn't list any copy protection, doesn't mean that there isn't any. The copy protection exists in the form of online activation, but I'll get into that in another post. The most interestingly thing to learn here is that the game takes up 6.34 Gigabytes and is on a dual-layer DVD-ROM. This is the first time I've ever seen that. The only other PC game I have on DVD-ROM is a single-layer disc (GTA: San Andreas).

Now I'll give you a complete list of every file on the disc. The sizes listed below are in bytes.
================================================================
Autorun.exe ........................................ 435,504
AUTORUN.INF ........................................      81
ghost.ico ..........................................   2,238

autorunData\autorun.ini  ...........................     737
autorunData\autorun-de.ini..........................     740
autorunData\autorun-es.ini..........................     740
autorunData\autorun-fr.ini..........................     740
autorunData\autorun-it.ini..........................     740
autorunData\autorun-nl.ini..........................     740
autorunData\index.html .............................   3,264
autorunData\index-de.html...........................   3,306
autorunData\index-es.html...........................   3,253
autorunData\index-fr.html...........................   3,282
autorunData\index-it.html...........................   3,292
autorunData\index-nl.html...........................   3,291

autorunData\css\gb.css .............................     950

autorunData\images\background.png .................. 261,606
autorunData\images\exit.png ........................   3,328
autorunData\images\install.png .....................   3,569
autorunData\images\play.png ........................   3,577
autorunData\images\readme.png ......................   3,377

autorunData\js\jquery-1.3.2.min.js .................  57,254
autorunData\js\menubox.js ..........................   3,074

setup\1031.mst .....................................  38,912
setup\1033.mst .....................................   3,584
setup\1034.mst .....................................  35,840
setup\1036.mst .....................................  37,376
setup\1040.mst .....................................  37,888
setup\1043.mst .....................................  37,376
setup\data.cab ............................... 2,147,481,600
setup\data1.cab .............................. 1,433,102,336
setup\data2.cab .............................. 2,147,481,600
setup\data3.cab .............................. 1,038,322,857
setup\Ghostbusters (TM) The Video Game.msi ......... 605,696
setup\ISSetup.dll ................................ 3,271,896
setup\readme.rtf ...................................  37,308
setup\readme_us.rtf ................................ 147,227
setup\setup.exe .................................. 3,877,752

setup\bin\GameuxInstallHelper.dll ..................  78,184
setup\bin\ghost_w32.exe .......................... 4,572,784
setup\bin\ghost_w32.fpt ............................   1,024
setup\bin\lang.ini ................................. 137,880
setup\bin\paul.dll ................................. 296,176
setup\bin\xinput1_3.dll ............................  81,768

setup\directx9\dsetup.dll ..........................  97,288
setup\directx9\dsetup32.dll ...................... 1,694,728
setup\directx9\dxdllreg_x86.cab ....................  47,596
setup\directx9\dxnt.cab ......................... 13,265,040
setup\directx9\dxsetup.exe ......................... 527,880
setup\directx9\dxupdate.cab ........................  97,396
setup\directx9\Mar2008_d3dx10_37_x86.cab ........... 821,508
setup\directx9\Mar2008_d3dx9_37_x86.cab .......... 1,446,530
setup\directx9\Mar2008_X3DAudio_x86.cab ............  25,115
setup\directx9\Mar2008_XACT_x86.cab ................  96,982
setup\directx9\Mar2008_XAudio_x86.cab .............. 229,498

setup\readme\readme.rtf ............................ 147,227
setup\readme\readme_DE.rtf ......................... 116,166
setup\readme\readme_ES.rtf ......................... 195,037
setup\readme\readme_FR.rtf ......................... 108,887
setup\readme\readme_IT.rtf ......................... 130,271
setup\readme\readme_NL.rtf ......................... 133,637
setup\readme\readme_US.rtf ......................... 147,227
================================================================
62 files is not very many files when you consider a game this size. Most of these files are not even used by the game itself. The first three are autorunned by Windows when you insert the disc into your drive (.inf is the instructions, .exe is the executable, and .ico is the icon file). They will actually call up the html file in the autorunData subdirectory (which one is displayed depends on your language). All of the files in that directory and its subdirectories are used by that html file. This html file displays three options:


Install | Readme | Exit

Install launches the game's installer (setup\setup.exe), Readme launches the game's readme file (setup\readme\readme_US.rtf for U.S. systems), and Exit closes that window.

Now let's take a quick peek at what's in the Setup directory. In the main directory you have the game's installer (setup.exe), two readme files (which despite the vastly different file sizes, contain the exact same text), and a bunch of files used by the installer.

The Bin subdirectory contains the evil SecuROM DRM online activation file entitled "SecuROM PA Unlock DLL for Activate & Play" (v1.0.1.14, paul.dll), the language file for the activation messages (lang.ini), the Game Explorer Install Helper DLL (v9.18.944.0, GameuxInstallHelper.dll), Microsoft Common Controller API (v9.18.944.0, xinput1_3.dll), and Ghostbusters (v2.0.1.0, ghost_w32.exe). Aside from the SecuROM files, I don't have a clue as to what the others do. Oh, and why did they have to name a piece of evil DRM after me?

Finally, the Directx9 directory contains all of the Direct-X 9 files (duh!) and the Readme directory contains a bunch of readme files in various languages (double duh!).

Now let's take a more detailed look at four of the files in the list above. You'll notice that four of them are VERY large. The four Data.cab files are 1 and 2 Gigabytes each! These are cabinet files that can be opened up in just about any archive utility. Inside are all of the game's data files. So let's take a look at what's inside, shall we? Again, sizes listed are in bytes.
DATA.CAB
========================================
attract_vid.ogv .....  29,198,196
cs_cem_02.ogv .......   6,916,524
cs_cem_06.ogv .......   8,582,506
cs_cem_07.ogv .......  26,126,143
cs_ext_01.ogv .......  21,290,567
cs_fh1_01.ogv .......   8,217,719
cs_fh1_01a.ogv ......  71,687,253
cs_fh1_02.ogv .......  19,426,975
cs_fh4_01.ogv .......  55,440,471
cs_fh5_01.ogv .......   3,397,444
cs_h1_05.ogv ........   2,833,083
cs_h1_06.ogv ........  32,623,878
cs_h1_07.ogv ........  18,363,565
cs_h2_01.ogv ........  18,914,933
cs_h2_02.ogv ........  35,611,278
cs_h2_03.ogv ........  25,376,238
cs_li_01.ogv ........  49,280,357
cs_li_02.ogv ........  28,316,551
cs_lib_01.ogv .......  47,678,604
cs_lib_04.ogv .......  61,379,291
cs_lib_05.ogv .......  26,919,975
cs_mus_01.ogv .......  27,930,549
cs_mus_02.ogv .......  11,842,436
cs_mus_03.ogv .......  38,810,097
cs_mus_03a.ogv ......  63,786,434
cs_mus_03b.ogv ......  42,750,534
cs_par_06.ogv .......  26,618,279
cs_par_07.ogv .......  23,667,216
cs_ts_05.ogv ........  35,901,490
cs_ts_07.ogv ........  47,863,733
cs_ts_08.ogv ........  90,997,873
extras.ogv ..........   8,172,751
fh02_scene.ogv ...... 155,396,755
fh03_scene.ogv ......  56,171,864
fh04_scene.ogv ......  95,995,823
fh05_scene.ogv ......  83,989,245
gb01.ogv ............  78,682,381
gb02.ogv ............  16,748,117
gb03.ogv ............  22,546,896
gb04.ogv ............  43,001,442
gb05.ogv ............  38,486,362
gb06.ogv ............  63,306,287
gb08.ogv ............  35,136,203
gb09.ogv ............  12,102,536
gb10.ogv ............  26,159,242
gb11.ogv ............  33,246,416
gb12.ogv ............  75,026,186
home.ogv ............   6,087,039
load.ogv ............   1,898,367
loading.ogv .........  25,299,284
logo.ogv ............  25,435,919
options.ogv .........   5,927,228
w32essnd.pod ........ 507,073,174
========================================
Those 52 Ogg Media video files (.ogv) are the cutscenes, with a few being menu backgrounds. I'll put up a list of what these videos are in a future post.
DATA1.CAB
========================================
w32art.pod .......... 2,135,778,624
w32art02.pod ........ 1,076,846,102
w32desnd.pod ........   527,511,945
w32ensnd.pod ........   543,735,552
w32essnd.pod ........   507,073,174
========================================

DATA2.CAB
========================================
common.pod ..........   322,100,165
language.pod ........     9,240,993
w32art.pod .......... 2,135,778,624
w32frsnd.pod ........   514,882,729
w32itsnd.pod ........   507,228,301
w32model.pod ........   368,219,895
w32musnd.pod ........   509,802,598
========================================

DATA3.CAB
========================================
w32musnd.pod ........   509,802,598
w32set.pod .......... 2,113,245,106
w32set02.pod ........    81,953,834
w32sound.pod ........   496,332,738
========================================
From what I've been able to gather, these .pod files (and there are several types of files with that extension) are archive files used by Terminal Reality in a few of their games. If a program can be found that can read these files, one could get at all of the images and sounds contained in them, and extract all of that content. I have found a few programs that claim to open Terminal Reality POD files - Dragon UnPACKer, WinPod, Game File Explorer, mtmX - but none could handle the language.pod file I used as a test. (mtmX isn't yet available for download, so obviously that couldn't do anything with the file.) If anyone can find a program that successfully works with these .pod files, please let me know.

I opened language.pod up in Notepad and was able to view most of the text inside of it. I found a LOT of interesting stuff inside, which I'll go into in another post.

And that pretty much wraps up this look at the files on the Ghostbusters: The Video Game PC game disc.
5 comments »

5 comments

Comment from: Dreamstalker [Visitor]
SecuROM?! Did they not learn from the fallout from all the other games with it? I already lost one optical drive to the evilness with Spore...I'm tempted to buy an extra DVD drive now in case my first (second, if you count the one that Spore ruined) one also goes south.

I'm curious to see if the game does in fact have limited activations.
Jun. 13, 2009 @ 10:05
Comment from: name [Visitor]
Jun. 21, 2009 @ 16:34
Comment from: spookcentral [Member] Email
Thanks Mister or Miss "Name". That unpacker worked like a charm.
Jun. 21, 2009 @ 22:25
Comment from: 138 [Visitor]
Turfster's game tools:

http://turfster.cjb.net/
Sep. 3, 2009 @ 06:45
Comment from: spookcentral [Member] Email
138 - At first I didn't know what your comment was about, but then I went to the url and found this:

Maki (Multi Archive Knowledge Interface) (alt url). When used with the Rayne plugin (extract plugin rars to Maki main directory so they're in the .\plugins directory), it allows the POD files on the PC and PS2 versions of Ghostbusters to be opened and the files inside to be extracted.

What's nice about this program is that you can select which files to extract, unlike the GB Pod Unpacker, which extracts ALL files. On the Archives tab, you simply open the POD file, check the boxes next to the files you want to extract, and select Extract from the right-click menu (or press CTRL+E).

However, Maki doesn't let you choose where to put the extracted files. It automatically extracts to subdirectories under where the original POD file is. So if you use the POD files that are installed on the PC when you installed the game, your extracted files will be located in subdirectories of C:\Program Files\Atari\Ghostbusters

BUG: Because Maki puts extracted files into subdirectories under where the original POD file is, if you try to extract from the PS2's POD files while reading them off the game disc, you'll get this error: "Application Error: Exception EFCreateError in module Rayne.dll at 00015D21." The only workaround is to copy the POD files from the PS2 game disc to your hard drive.
Sep. 5, 2009 @ 00:39

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