
Ghostbusters Video Game - PC File List
This is the first in a series of posts about the PC version of Ghostbusters: The Video Game. I figured that it would be best to start with a list of the files on the game disc, as it could come in handy for reference later.
Before I start with what's ON the disc, let's look at what Nero InfoTool has to say about the disc itself:
General Type: DVD-ROM Capacity: 6.34 GB Extended information Layers: 2 Version: 1 Track path: Opposite Track Path (OTP) Disc size: 12 cm Copy protection: n/a Content File system(s): ISO9660, Joliet Title: Ghostbusters Date: 26 May 2009. Publisher: n/a Application: Nero Burning ROM Just because it doesn't list any copy protection, doesn't mean that there isn't any. The copy protection exists in the form of online activation, but I'll get into that in another post. The most interestingly thing to learn here is that the game takes up 6.34 Gigabytes and is on a dual-layer DVD-ROM. This is the first time I've ever seen that. The only other PC game I have on DVD-ROM is a single-layer disc (GTA: San Andreas). Now I'll give you a complete list of every file on the disc. The sizes listed below are in bytes. ================================================================ Autorun.exe ........................................ 435,504 AUTORUN.INF ........................................ 81 ghost.ico .......................................... 2,238 autorunData\autorun.ini ........................... 737 autorunData\autorun-de.ini.......................... 740 autorunData\autorun-es.ini.......................... 740 autorunData\autorun-fr.ini.......................... 740 autorunData\autorun-it.ini.......................... 740 autorunData\autorun-nl.ini.......................... 740 autorunData\index.html ............................. 3,264 autorunData\index-de.html........................... 3,306 autorunData\index-es.html........................... 3,253 autorunData\index-fr.html........................... 3,282 autorunData\index-it.html........................... 3,292 autorunData\index-nl.html........................... 3,291 autorunData\css\gb.css ............................. 950 autorunData\images\background.png .................. 261,606 autorunData\images\exit.png ........................ 3,328 autorunData\images\install.png ..................... 3,569 autorunData\images\play.png ........................ 3,577 autorunData\images\readme.png ...................... 3,377 autorunData\js\jquery-1.3.2.min.js ................. 57,254 autorunData\js\menubox.js .......................... 3,074 setup\1031.mst ..................................... 38,912 setup\1033.mst ..................................... 3,584 setup\1034.mst ..................................... 35,840 setup\1036.mst ..................................... 37,376 setup\1040.mst ..................................... 37,888 setup\1043.mst ..................................... 37,376 setup\data.cab ............................... 2,147,481,600 setup\data1.cab .............................. 1,433,102,336 setup\data2.cab .............................. 2,147,481,600 setup\data3.cab .............................. 1,038,322,857 setup\Ghostbusters (TM) The Video Game.msi ......... 605,696 setup\ISSetup.dll ................................ 3,271,896 setup\readme.rtf ................................... 37,308 setup\readme_us.rtf ................................ 147,227 setup\setup.exe .................................. 3,877,752 setup\bin\GameuxInstallHelper.dll .................. 78,184 setup\bin\ghost_w32.exe .......................... 4,572,784 setup\bin\ghost_w32.fpt ............................ 1,024 setup\bin\lang.ini ................................. 137,880 setup\bin\paul.dll ................................. 296,176 setup\bin\xinput1_3.dll ............................ 81,768 setup\directx9\dsetup.dll .......................... 97,288 setup\directx9\dsetup32.dll ...................... 1,694,728 setup\directx9\dxdllreg_x86.cab .................... 47,596 setup\directx9\dxnt.cab ......................... 13,265,040 setup\directx9\dxsetup.exe ......................... 527,880 setup\directx9\dxupdate.cab ........................ 97,396 setup\directx9\Mar2008_d3dx10_37_x86.cab ........... 821,508 setup\directx9\Mar2008_d3dx9_37_x86.cab .......... 1,446,530 setup\directx9\Mar2008_X3DAudio_x86.cab ............ 25,115 setup\directx9\Mar2008_XACT_x86.cab ................ 96,982 setup\directx9\Mar2008_XAudio_x86.cab .............. 229,498 setup\readme\readme.rtf ............................ 147,227 setup\readme\readme_DE.rtf ......................... 116,166 setup\readme\readme_ES.rtf ......................... 195,037 setup\readme\readme_FR.rtf ......................... 108,887 setup\readme\readme_IT.rtf ......................... 130,271 setup\readme\readme_NL.rtf ......................... 133,637 setup\readme\readme_US.rtf ......................... 147,227 ================================================================62 files is not very many files when you consider a game this size. Most of these files are not even used by the game itself. The first three are autorunned by Windows when you insert the disc into your drive (.inf is the instructions, .exe is the executable, and .ico is the icon file). They will actually call up the html file in the autorunData subdirectory (which one is displayed depends on your language). All of the files in that directory and its subdirectories are used by that html file. This html file displays three options: Install launches the game's installer (setup\setup.exe), Readme launches the game's readme file (setup\readme\readme_US.rtf for U.S. systems), and Exit closes that window. Now let's take a quick peek at what's in the Setup directory. In the main directory you have the game's installer (setup.exe), two readme files (which despite the vastly different file sizes, contain the exact same text), and a bunch of files used by the installer. The Bin subdirectory contains the evil SecuROM DRM online activation file entitled "SecuROM PA Unlock DLL for Activate & Play" (v1.0.1.14, paul.dll), the language file for the activation messages (lang.ini), the Game Explorer Install Helper DLL (v9.18.944.0, GameuxInstallHelper.dll), Microsoft Common Controller API (v9.18.944.0, xinput1_3.dll), and Ghostbusters (v2.0.1.0, ghost_w32.exe). Aside from the SecuROM files, I don't have a clue as to what the others do. Oh, and why did they have to name a piece of evil DRM after me? Finally, the Directx9 directory contains all of the Direct-X 9 files (duh!) and the Readme directory contains a bunch of readme files in various languages (double duh!). Now let's take a more detailed look at four of the files in the list above. You'll notice that four of them are VERY large. The four Data.cab files are 1 and 2 Gigabytes each! These are cabinet files that can be opened up in just about any archive utility. Inside are all of the game's data files. So let's take a look at what's inside, shall we? Again, sizes listed are in bytes. DATA.CAB ======================================== attract_vid.ogv ..... 29,198,196 cs_cem_02.ogv ....... 6,916,524 cs_cem_06.ogv ....... 8,582,506 cs_cem_07.ogv ....... 26,126,143 cs_ext_01.ogv ....... 21,290,567 cs_fh1_01.ogv ....... 8,217,719 cs_fh1_01a.ogv ...... 71,687,253 cs_fh1_02.ogv ....... 19,426,975 cs_fh4_01.ogv ....... 55,440,471 cs_fh5_01.ogv ....... 3,397,444 cs_h1_05.ogv ........ 2,833,083 cs_h1_06.ogv ........ 32,623,878 cs_h1_07.ogv ........ 18,363,565 cs_h2_01.ogv ........ 18,914,933 cs_h2_02.ogv ........ 35,611,278 cs_h2_03.ogv ........ 25,376,238 cs_li_01.ogv ........ 49,280,357 cs_li_02.ogv ........ 28,316,551 cs_lib_01.ogv ....... 47,678,604 cs_lib_04.ogv ....... 61,379,291 cs_lib_05.ogv ....... 26,919,975 cs_mus_01.ogv ....... 27,930,549 cs_mus_02.ogv ....... 11,842,436 cs_mus_03.ogv ....... 38,810,097 cs_mus_03a.ogv ...... 63,786,434 cs_mus_03b.ogv ...... 42,750,534 cs_par_06.ogv ....... 26,618,279 cs_par_07.ogv ....... 23,667,216 cs_ts_05.ogv ........ 35,901,490 cs_ts_07.ogv ........ 47,863,733 cs_ts_08.ogv ........ 90,997,873 extras.ogv .......... 8,172,751 fh02_scene.ogv ...... 155,396,755 fh03_scene.ogv ...... 56,171,864 fh04_scene.ogv ...... 95,995,823 fh05_scene.ogv ...... 83,989,245 gb01.ogv ............ 78,682,381 gb02.ogv ............ 16,748,117 gb03.ogv ............ 22,546,896 gb04.ogv ............ 43,001,442 gb05.ogv ............ 38,486,362 gb06.ogv ............ 63,306,287 gb08.ogv ............ 35,136,203 gb09.ogv ............ 12,102,536 gb10.ogv ............ 26,159,242 gb11.ogv ............ 33,246,416 gb12.ogv ............ 75,026,186 home.ogv ............ 6,087,039 load.ogv ............ 1,898,367 loading.ogv ......... 25,299,284 logo.ogv ............ 25,435,919 options.ogv ......... 5,927,228 w32essnd.pod ........ 507,073,174 ========================================Those 52 Ogg Media video files (.ogv) are the cutscenes, with a few being menu backgrounds. I'll put up a list of what these videos are in a future post. DATA1.CAB ======================================== w32art.pod .......... 2,135,778,624 w32art02.pod ........ 1,076,846,102 w32desnd.pod ........ 527,511,945 w32ensnd.pod ........ 543,735,552 w32essnd.pod ........ 507,073,174 ======================================== DATA2.CAB ======================================== common.pod .......... 322,100,165 language.pod ........ 9,240,993 w32art.pod .......... 2,135,778,624 w32frsnd.pod ........ 514,882,729 w32itsnd.pod ........ 507,228,301 w32model.pod ........ 368,219,895 w32musnd.pod ........ 509,802,598 ======================================== DATA3.CAB ======================================== w32musnd.pod ........ 509,802,598 w32set.pod .......... 2,113,245,106 w32set02.pod ........ 81,953,834 w32sound.pod ........ 496,332,738 ========================================From what I've been able to gather, these .pod files (and there are several types of files with that extension) are archive files used by Terminal Reality in a few of their games. If a program can be found that can read these files, one could get at all of the images and sounds contained in them, and extract all of that content. I have found a few programs that claim to open Terminal Reality POD files - Dragon UnPACKer, WinPod, Game File Explorer, mtmX - but none could handle the language.pod file I used as a test. (mtmX isn't yet available for download, so obviously that couldn't do anything with the file.) If anyone can find a program that successfully works with these .pod files, please let me know. I opened language.pod up in Notepad and was able to view most of the text inside of it. I found a LOT of interesting stuff inside, which I'll go into in another post. And that pretty much wraps up this look at the files on the Ghostbusters: The Video Game PC game disc. 5 comments
Comment from: Dreamstalker [Visitor]
SecuROM?! Did they not learn from the fallout from all the other games with it? I already lost one optical drive to the evilness with Spore...I'm tempted to buy an extra DVD drive now in case my first (second, if you count the one that Spore ruined) one also goes south.
I'm curious to see if the game does in fact have limited activations.
Jun. 13, 2009 @ 10:05
Comment from: name [Visitor]
Pod unpacker: http://blog.gib.me/2009/06/19/ghostbusters/
Jun. 21, 2009 @ 16:34
Comment from: spookcentral [Member]
Thanks Mister or Miss "Name". That unpacker worked like a charm.
Jun. 21, 2009 @ 22:25
Comment from: spookcentral [Member]
138 - At first I didn't know what your comment was about, but then I went to the url and found this:
Maki (Multi Archive Knowledge Interface) (alt url). When used with the Rayne plugin (extract plugin rars to Maki main directory so they're in the .\plugins directory), it allows the POD files on the PC and PS2 versions of Ghostbusters to be opened and the files inside to be extracted. What's nice about this program is that you can select which files to extract, unlike the GB Pod Unpacker, which extracts ALL files. On the Archives tab, you simply open the POD file, check the boxes next to the files you want to extract, and select Extract from the right-click menu (or press CTRL+E). However, Maki doesn't let you choose where to put the extracted files. It automatically extracts to subdirectories under where the original POD file is. So if you use the POD files that are installed on the PC when you installed the game, your extracted files will be located in subdirectories of C:\Program Files\Atari\Ghostbusters BUG: Because Maki puts extracted files into subdirectories under where the original POD file is, if you try to extract from the PS2's POD files while reading them off the game disc, you'll get this error: "Application Error: Exception EFCreateError in module Rayne.dll at 00015D21." The only workaround is to copy the POD files from the PS2 game disc to your hard drive.
Sep. 5, 2009 @ 00:39
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