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Ghostbusters Video Game - PC Video List [UPDATED]

Permalink Jul. 25, 2009 at 11:55 PM , Categories: Games
This is a list of the video files found on game disc of the PC version of Ghostbusters: The Video Game. Inside the 2.1 Gigabyte file setup\data.cab are 52 Ogg Media video files (.ogv), which are the cutscenes and menu backgrounds. The video is 1280x540 running at 29.97fps, and the audio is stereo sampled at 48000Hz. You can play these files in any Directshow-based media player, such as Windows Media Player or Media Player Classic (or many others), if you install the Directshow Filters for Ogg Vorbis, Speex, Theora and FLAC. Details have been kept as spoiler-free as possible, especially since I'm trying not to spoil the game for myself, too (I only listened to snippets of the dialog in the videos just to get a sense of what each video is about).

[UPDATE]
I have uploaded some of the video files to YouTube. Click on the colored file names to view those videos. If you have the Greasemonkey extension for Firefox and Seamonkey, and the YousableTubeFix plugin, you can download the MP4 HQ HD files direct from each YouTube page (where available). For some reason, most of the videos would lose the dialog when uploaded, but the music and sound effects would remain. It did this when I uploaded a test file to Daily Motion as well. It probably has something to do with the Ogg Media format. I believe the .ogv files used in the game contain multiple audio tracks. The dialog is available in several languages and the game somehow knows which language track to play, probably based on the language settings in Windows. When I tried to play the files once in Windows Media Player, it played all audio tracks at once, so that confirms it for me. This would likely be the reason why he video sharing sites dropped the dialog when I uploaded these files. The ones that uploaded correctly were the ones with either no audio, no dialog, just dialog, or unused videos (those not used in the final game). So those are the only ones available for viewing.

The unused video files are cs_cem_02.ogv, cs_fh1_01.ogv, cs_fh5_01.ogv, cs_h1_05.ogv, cs_par_06.ogv, and cs_par_07.ogv. Two of these are pre-vis cutscenes, two are alternate scenes from the deleted parade section (the dialog was reused in two museum cutscenes), one is an alternate scene of everyone getting into Ecto-1 and racing out of the firehouse, and the last is a rough version of the opening Janine scene. Details are in the list below. The quality of these six videos is substandard compared to the actual in-game cutscenes. You can tell that they weren't finished.

Proton Charging has a write-up on the two unused parade scenes, and you can view comparions between the original parade scenes and the replacement museum scenes here and here.

  • attract_vid.ogv - Gameplay Montage (1:00)
  • cs_cem_02.ogv - UNUSED: Pre-Vis Cutscene: Ray in cemetary (0:22)
  • cs_cem_06.ogv - Guys zapping somebody (0:13)
  • cs_cem_07.ogv - Ray & Rookie, talks about destructor forms (0:49)
  • cs_ext_01.ogv - Ray in security office, gives museum history (0:37)
  • cs_fh1_01.ogv - UNUSED: Rough Cutscene: Janine on phone (0:21)
  • cs_fh1_01a.ogv - Ray tries on experimental equipment, the Rookie is welcomed, he straps on the experimental pack, something happens (1:38)
  • cs_fh1_02.ogv - Getting into Ecto-1, heading off to the Sedgewick Hotel, set to unused Bernstein cue (0:33)
  • cs_fh4_01.ogv - Arrival at the Sedgewick Hotel, reading sign on door (1:08)
  • cs_fh5_01.ogv - UNUSED: Racing off in Ecto-1, set to unused Bernstein cue [pixelated] (0:10)
  • cs_h1_05.ogv - UNUSED: Pre-Vis Cutscene: Peter in kitchen (0:15)
  • cs_h1_06.ogv - Taking a breather in Sargassi's seafood restaurant, Stay Puft appears outside (0:44)
  • cs_h1_07.ogv - Climbing the hotel stairs, Sargassi goes fishing (0:32)
  • cs_h2_01.ogv - Spider Witch ghost in hotel lobby, the guys talk to the manager who tells them her story (0:32)
  • cs_h2_02.ogv - Examining the Spider Witch's lair (0:48)
  • cs_h2_03.ogv - The Spider Witch is defeated (0:33)
  • cs_li_01.ogv - Ilyssa in a painting (1:03)
  • cs_li_02.ogv - The guys come across an ancient cathedral-type building, the Rookie is alone (0:39)
  • cs_lib_01.ogv - Driving down the street in Ecto-1, Janine radios in about a news report, heading to the library (0:59)
    (Easter Egg: The "re-elect" sign across from the library appears to be for Principal Artist Austin Cline)
  • cs_lib_04.ogv - Coming out of a portal in the library, Winston was worried, occult symbol appears on the wall (1:15)
  • cs_lib_05.ogv - Winston in the Periodicals section researching The Collector (1:08)
    (Easter Egg: The recycle bin at the beginning bears the name of additional producer, Ryan Darcey)
  • cs_mus_01.ogv - The guys and Illysa in the firehouse kitchen talking about the mayor (0:50)
  • cs_mus_02.ogv - Ghost in the elevator, possesses Ray (0:18)
  • cs_mus_03.ogv - Peck and the Ghostbusters have words in the museum, Illysa gets into trouble, the mayor shows up (sans hat) (1:09) (same as "gb05.ogv")
  • cs_mus_03a.ogv - In the museum, The mayor, Peck, and the Ghostbusters discuss what's going on (1:24)
  • cs_mus_03b.ogv - In the museum, Peck yells at the Ghostbusters, Egon takes readings of him (0:54)
  • cs_par_06.ogv - UNUSED: At the parade, The mayor, Peck, and the Ghostbusters discuss what's going on (1:34)
  • cs_par_07.ogv - UNUSED: At the parade, Peck yells at the Ghostbusters, Egon takes readings of him [pixelated] (1:15)
  • cs_ts_05.ogv - Ray and the Rookie inside an elevator with two businessmen (0:49)
  • cs_ts_07.ogv - Stay Puft falls down, the guys discuss him coming back up for revenge (1:06)
  • cs_ts_08.ogv - Flaming Stay Puft hat, Illysa and the guys talking on the marshmallow-covered street, Peter hits on her and introduces the rest of the team (1:47)
  • extras.ogv - Side of firehouse, no audio, menu background (0:27)
  • fh02_scene.ogv - Illysa in firehouse with collander on her head tells the Ghostbusters who she is and why she's in the city, Peck barges in, followed by the mayor, the mayor assigned Peck to look-over the Ghostbusters (3:45)
  • fh03_scene.ogv - Illysa talks about a symbol that Ray and Egon are researching, everything's connected to Shandor (2:00)
  • fh04_scene.ogv - The gang discovers a Mandala that Shandor designed (2:36)
  • fh05_scene.ogv - The guys come back to find the firehouse a mess and Illysa gone (1:51)
  • gb01.ogv - Opening, Credits, Janine on Phone (2:03)
  • gb02.ogv - The guys walk out of the Sedgewick Hotel and see Stay Puft walking down the street, "It wasn't me this time, I swear it" (0:28)
  • gb03.ogv - Ray and Egon driving Ecto-1, the other guys walk alongside, all towards Times Square where Stay Puft is throwing cars and causing havok (0:41)
  • gb04.ogv - Ray, Egon, and the Rookie enter the library ghost's lair, "That's your cue, Killer" (0:57)
  • gb05.ogv - Peck and the Ghostbusters have words in the museum, Illysa gets into trouble, the mayor shows up (sans hat) (1:09) (same as "cs_mus_03.ogv")
  • gb06.ogv - Illysa in Peter's arms, the guys barge in, Egon's dicovers that "the ghost world is beginning to push through multiple cross portals from their world into ours", which Peter sees as meaning "more overtime", a fat ghost gets loose and Illysa is escorted by Winston to safety (1:26)
  • gb08.ogv - In the Ecto-Boat (Ecto 8?) on a quest to seal the Mandala, a huge structure rises out of the water, "Nobody enjoys rushing headlong towards their death than this fella" (1:02)
  • gb09.ogv - Barely escaping from ghost island, Ray over-enthusastically wants to know the details (0:18)
  • gb10.ogv - Driving away from ghosts through Central Park, tombstones pop up in the park, "Just once, I wouldn't mind running with these other fools away from the trouble" (0:39)
  • gb11.ogv - The guys enter a lair to find Illysa tied-up and someone is possessed by the big boss (1:13) [MAJOR SPOILER ALERT!!!]
  • gb12.ogv - The final battle, the world is saved, stuff happens (2:16) [MAJOR SPOILER ALERT!!!]
  • home.ogv - Front of firehouse, no audio, menu background (0:24)
  • load.ogv - Inside firehouse on the side of Ecto-1, no audio, loading screen background (0:10)
  • loading.ogv - Gameplay & equipment montage (1:01)
  • logo.ogv - Start-Up Logos: Terminal Reality logo sucked into trap, Infernal Engine, Atari, Columbia, Sony Pictures Consumer Products, Threewave (1:05)
  • options.ogv - Side of firehouse, no audio, menu background (0:26)
8 comments »

8 comments

Comment from: idude [Visitor] Email
hey i got a question...is it just me but when im playing the pc version my load screen is just the trademark ghostbusters sign...no awesome audio...or cool loading video...just the symbol and no audio...


any ideas?

Thanks
Jun. 17, 2009 @ 16:11
Comment from: spookcentral [Member] Email
[UPDATE - 8/10/2009]

I got the PC game to install and load up into the first playable portion of the game. Then after 10 or 15 seconds, it freezes. I don't know why, but it does. I'll have to see what I can do to fix that.

Anyway, I can tell you that the FIRST loading screen on the PC is indeed just the logo on black with "Loading..." in the upper left corner. You're not doing anything wrong, Idude.

However, that's not to say that the gameplay & equipment montage video (loading.ogv) isn't a loading screen shown later on in the game. Maybe it has to be unlocked or something. Of course, maybe it's not used at all in the PC game, and is yet another unused video on the game disc.

Interestingly, the file load.ogv, which is an audio-less almost-still shot of the inside of the firehouse on the side of Ecto-1, is NOT a loading screen as I surmised in my videos list (from the file name), but rather the Start Game menu background.
Jun. 17, 2009 @ 16:41
Comment from: abefroman [Visitor]
Can anyone tell me what directory these should be in? I had to unpack everything to a central directory (had the install problem where it got to 99% and bailed). Game plays great, but I get no cutscenes at all. Are they supposed to be in a dir like \cutscenes or \movies?

thanks!
Jul. 3, 2009 @ 19:20
Comment from: spookcentral [Member] Email
On the game disc, the videos are in the Setup directory inside a file named data.cab.

If you install the game, the videos will be located here:
C:\Program Files\Atari\Ghostbusters\Video
Jul. 4, 2009 @ 04:27
Comment from: abefroman [Visitor] Email
AH HA! Finally! Nothing was working right, I wasn't getting any cutscenes or anything. Now this game finally works. thanks!! Do the .POD files go in a different directory, or do they stay in the game directory? (C:\Program Files\Atari\Ghostbusters)

Thanks again!
Jul. 4, 2009 @ 12:11
Comment from: spookcentral [Member] Email
If installed correctly, the .pod files would, indeed, be in the game directory with the other game files.

For the record, here's the file list of correctly installed files:

C:\PROGRAM FILES\ATARI\GHOSTBUSTERS\
common.pod
GameuxInstallHelper.dll
ghost_w32.exe
ghost_w32.fpt
lang.ini
language.pod
paul.dll
readme.rtf
w32art.pod
w32art02.pod
w32desnd.pod
w32ensnd.pod
w32essnd.pod
w32frsnd.pod
w32itsnd.pod
w32model.pod
w32musnd.pod
w32set.pod
w32set02.pod
w32sound.pod
xinput1_3.dll

C:\PROGRAM FILES\ATARI\GHOSTBUSTERS\VIDEO\
attract_vid.ogv
cs_cem_02.ogv
cs_cem_06.ogv
cs_cem_07.ogv
cs_ext_01.ogv
cs_fh1_01.ogv
cs_fh1_01a.ogv
cs_fh1_02.ogv
cs_fh4_01.ogv
cs_fh5_01.ogv
cs_h1_05.ogv
cs_h1_06.ogv
cs_h1_07.ogv
cs_h2_01.ogv
cs_h2_02.ogv
cs_h2_03.ogv
cs_li_01.ogv
cs_li_02.ogv
cs_lib_01.ogv
cs_lib_04.ogv
cs_lib_05.ogv
cs_mus_01.ogv
cs_mus_02.ogv
cs_mus_03.ogv
cs_mus_03a.ogv
cs_mus_03b.ogv
cs_par_06.ogv
cs_par_07.ogv
cs_ts_05.ogv
cs_ts_07.ogv
cs_ts_08.ogv
extras.ogv
fh02_scene.ogv
fh03_scene.ogv
fh04_scene.ogv
fh05_scene.ogv
gb01.ogv
gb02.ogv
gb03.ogv
gb04.ogv
gb05.ogv
gb06.ogv
gb08.ogv
gb09.ogv
gb10.ogv
gb11.ogv
gb12.ogv
home.ogv
load.ogv
loading.ogv
logo.ogv
options.ogv
Jul. 7, 2009 @ 05:49
Comment from: gb24 [Visitor]
are the .ogv videos with sound or without? i opend them with the vlc-player i can watch the video but i haven't any sound? i've also installed the directshow filter codec, what i made wrong? please help me.
Jul. 30, 2009 @ 09:03
Comment from: spookcentral [Member] Email
GB24

I installed the directshow codec, which auto-associates .ogv files with Windows Media Player (v9 on my system). If I play them in Windows Media Player 9, like the codec wants me to, they play fine with sound and everything.

If I play them in the open-source Media Player Classic (my favorite player), most videos won't play at all.

Just out of curiosity, I tried out VLC Player a few weeks back, and like you, they played with no sound.

So if you're like me and you don't like Windows Media Player, install the codec and play those .ogv files - and only those files - in Windows Media Player.
Aug. 10, 2009 @ 21:48

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