| MSX Version Review What the hell is an MSX ?! You may ask. Well , I did not know about it either but since there's GB on it...anyway it's a Old 8 bit computer of the Early 80 (1982 to be exact) co-developed by our beloved (Sarcasm) Macro$oft. Most successful in Europe but especially in Russia.
The game is the omnipresent concept by David Crane , get equipment , run around the city , stop Marshmallow and get in to the Shandor Building. What really surprised me were the GFX , which are different from any other version. While similar to the other games we can clearly see that the MSX had a superior definition and this is r On the interface aspect I've to notice that , while the blue bar is present, no Scrolling messages were implemented nor a status report with the space bar. This can be quite annoying since you PStreams can stop to function without alert. One important note is that I often encountered invisible ghosts , I dunno if it's a bug , an emulator weakness or expressely done but buying a Vision enancher fix it. Sound are Beeping. Obviously the Sound chip of the MSX wasn't evolved , the music is quite a noise instead of a enterneinement but still better than playing with no sound , Use you MIDI device to soften the music if using an emulator. No voices are available. ![]() The game play as other Computer versions no more no less. However It seemed to be a little faster , maybe an emulation issue , I'm playing on a P233 so if you have a last generation CPU you'd better check performance options. The game was , in conclusion, a little surprise due its personal GFX and the rarity of this machine , however the lack of scrolling status report and the problem with the invisible ghost took me unprepared But the gameplay is still there.
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